[Bug 12837] Stack trace in socket.c when starting Call of Duty multiplayer

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Apr 27 16:38:39 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=12837


Kai Blin <kai.blin at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|UNCONFIRMED                 |RESOLVED
         Resolution|                            |INVALID




--- Comment #5 from Kai Blin <kai.blin at gmail.com>  2008-04-27 16:38:38 ---

> This is the code around 3247:
> 
>     if (retval->h_addr_list == 127 &&
>         strcmp(name, "localhost") != 0)
>     {
>         /* hostname != "localhost" but has loopback address. replace by our
>          * special address.*/
>         memcpy(retval->h_addr_list[0], magic_loopback_addr, 4);
>     }

That's not what the code looks like upstream. Check
http://source.winehq.org/git/wine.git/?a=blob;f=dlls/ws2_32/socket.c;h=1fe0034aaf52edac4ef0008517404d35f63cd81a;hb=HEAD

or manually fix the line to be

if (retval->h_addr_list[0][0] == 127 &&

However, if that line is corrupted, others probably are broken as well.


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