[Bug 12837] Stack trace in socket.c when starting Call of Duty multiplayer

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Apr 27 18:20:41 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=12837


Andrew Eleneski <aeleneski at comcast.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|RESOLVED                    |UNCONFIRMED
         Resolution|INVALID                     |




--- Comment #6 from Andrew Eleneski <aeleneski at comcast.net>  2008-04-27 18:20:41 ---
(In reply to comment #5)
> > This is the code around 3247:
> > 
> >     if (retval->h_addr_list == 127 &&
> >         strcmp(name, "localhost") != 0)
> >     {
> >         /* hostname != "localhost" but has loopback address. replace by our
> >          * special address.*/
> >         memcpy(retval->h_addr_list[0], magic_loopback_addr, 4);
> >     }
> 
> That's not what the code looks like upstream. Check
> http://source.winehq.org/git/wine.git/?a=blob;f=dlls/ws2_32/socket.c;h=1fe0034aaf52edac4ef0008517404d35f63cd81a;hb=HEAD
> 
> or manually fix the line to be
> 
> if (retval->h_addr_list[0][0] == 127 &&
> 
> However, if that line is corrupted, others probably are broken as well.
> 

Ok, well I redownloaded all code, checked the socket.c file and it shows as you
have stated. But I still get the stack trace.


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