[Bug 7585] Thief: the dark project hangs on 'esc' keypress in game if X in 24bpp mode

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Apr 28 11:26:32 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=7585





--- Comment #27 from Alexander Dorofeyev <alexd4 at inbox.lv>  2008-04-28 11:26:30 ---
I'll see if I can tweak my integrated card's video apperture size in bios,
maybe it will make some difference.

We need to clarify what kind of a hang exactly it is. I assume it isn't a total
system freeze, but it is game's process that hangs. Are you sure it really
"hangs", or maybe just stops updating screen properly? I've seen this on
geforce 2 mx in thief and system shock 2 menus - there readtex mode is broken
for some reason and when i press esc i draws nothing except a still image of
last frame the game rendered. So it appears kind of hanged. But another esc
resumes the game. So it isn't really a hang, it's just that menu drawing fails
to actually update the screen. Are you sure you are not experiencing something
like that? You can run the game so that you get +d3d, +d3d_surface output to
the terminal, then watch if it actually stops when they game appears to hang. 

AFAIK there isn't much places in wined3d where it can actually hang (as opposed
to fail to draw things). If it does get stuck in a loop or something like that,
then try sending SIGABRT signal to the game's process - maybe will force it to
show a backtrace that may help to understand what function did it get stuck in.


-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list