[Bug 12929] Games crash/wined3d doesn't work with ATI's fglrx driver
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Aug 1 09:18:12 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=12929
Stefan Dösinger <stefandoesinger at gmx.at> changed:
What |Removed |Added
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CC| |stefandoesinger at gmx.at
--- Comment #98 from Stefan Dösinger <stefandoesinger at gmx.at> 2008-08-01 09:18:11 ---
It is an fglrx issue for sure - the parameters we pass to this function are ok
in the crashing cases.
That said, my recent patch to implement a fixed function pipeline replacement
with GL_ARB_fragment_program bypasses the codepath that calls the
ATI_envmap_bumpmap functions entirely, so it will work around the problem.
Since ATI_envmap_bumpmap seems to be broken in multiple ways(the crash and the
pixelformat) on the only driver that supports it right now, it might be a good
idea to remove the code entirely since.
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