[Bug 11057] Blood 2:The Chosen (Version 2.1) - rendering range problem

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Aug 4 07:39:44 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=11057





--- Comment #12 from Tobias Jakobi <liquid.acid at gmx.net>  2008-08-04 07:39:43 ---
I tested this a bit more.

First a few basic information:
game patch level: 2.1.233 (full game)

Wine settings:
OffscreenRenderingMode=auto
PixelShaderMode=enabled
RenderTargetLockMode=auto
UseGLSL=disabled
VertexShaderMode=hardware

Ingame settings:
Direct3D Renderer (800x800-16)
OptimizesSurfaces=enabled
PolyGapFixing=enabled
MipmapSharpening=enabled
SinglePassMultiTexturing=enabled

Results with older wine versions:
0.9.25: rendering BAD, mipmaps appear to be colored wrong
0.9.30: rendering BAD, mipmaps appear to be colored black
0.9.45: rendering GOOD

I'm attaching screenshots for all three versions.

Doing a regression test between 0.9.30 and 0.9.45.

Greets,
Tobias


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