[Bug 11057] Blood 2:The Chosen (Version 2.1) - rendering range problem
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Aug 4 07:39:44 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=11057
--- Comment #12 from Tobias Jakobi <liquid.acid at gmx.net> 2008-08-04 07:39:43 ---
I tested this a bit more.
First a few basic information:
game patch level: 2.1.233 (full game)
Wine settings:
OffscreenRenderingMode=auto
PixelShaderMode=enabled
RenderTargetLockMode=auto
UseGLSL=disabled
VertexShaderMode=hardware
Ingame settings:
Direct3D Renderer (800x800-16)
OptimizesSurfaces=enabled
PolyGapFixing=enabled
MipmapSharpening=enabled
SinglePassMultiTexturing=enabled
Results with older wine versions:
0.9.25: rendering BAD, mipmaps appear to be colored wrong
0.9.30: rendering BAD, mipmaps appear to be colored black
0.9.45: rendering GOOD
I'm attaching screenshots for all three versions.
Doing a regression test between 0.9.30 and 0.9.45.
Greets,
Tobias
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