[Bug 11057] Blood 2:The Chosen (Version 2.1) - rendering range problem

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Aug 4 14:44:04 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=11057





--- Comment #17 from Tobias Jakobi <liquid.acid at gmx.net>  2008-08-04 14:44:04 ---
Hmm, i though what the faulty commit had to be in either dlls/wined3d or
dlls/ddraw. I therefore only bisected in those two dirs.

However the commit I got in the end was not the faulty one. After narrowing it
down to like 10 commits I made a manual search and this commit turns out to be
the one FIXING the problem:

[aaf477f292c77ca7d738784ac1100ba58ac4e27d] server: Change the timeout handling
to use NT-style 64-bit timeouts everywhere.

Link:
http://source.winehq.org/git/wine.git/?a=commit;h=aaf477f292c77ca7d738784ac1100ba58ac4e27d

Commit aaf477f292c77ca7d738784ac1100ba58ac4e27d is just between wine-0.9.35 and
wine-0.9.36

I'm still wondering how this should fix such an issue?!

Now bisecting between wine-0.9.48 and wine-0.9.52 to find the commit which
broke rendering again, hopefully this turns out to be something in wined3d or
ddraw...

Greets,
Tobias


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