[Bug 12929] Games crash/wined3d doesn't work with ATI's fglrx driver

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Aug 4 20:38:41 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=12929





--- Comment #99 from Matteo Modesti <mattemod at gmail.com>  2008-08-04 20:38:39 ---
(In reply to comment #98)
> It is an fglrx issue for sure - the parameters we pass to this function are ok
> in the crashing cases.
> 
> That said, my recent patch to implement a fixed function pipeline replacement
> with GL_ARB_fragment_program bypasses the codepath that calls the
> ATI_envmap_bumpmap functions entirely, so it will work around the problem.
> Since ATI_envmap_bumpmap seems to be broken in multiple ways(the crash and the
> pixelformat) on the only driver that supports it right now, it might be a good
> idea to remove the code entirely since.

I confirm that with wine-1.1.2-253-g9b57217 I can start Morrowind without
commenting out the GL_ATI_envmap_bumpmap line.
I only loaded a game and killed 2 monsters so I don't know if it could crash
playing some more time, but since it crashed on start I think it's been
"fixed".

Can anyone confirm that? (maybe with more games, not only Morrowind)

Should we finally close this bug marking it as FIXED?


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