[Bug 12929] Games crash/wined3d doesn't work with ATI's fglrx driver

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Aug 5 08:28:33 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=12929


Leander <Leander_nijland at hotmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |Leander_nijland at hotmail.com




--- Comment #100 from Leander <Leander_nijland at hotmail.com>  2008-08-05 08:28:32 ---
How can I use the patches provided? I see only code, but I don't know how to
apply the code. 

I'm experiencing the same errors when I play return to castle wolfenstein. 

This is the output of my terminal 

wine Wolfsp.EXE
libGL error: drmMap of framebuffer failed (Cannot allocate memory)
libGL error: reverting to (slow) indirect rendering
fixme:keyboard:RegisterHotKey ((nil),0,0x00000001,9): stub
fixme:dsound:DllCanUnloadNow (void): stub
fixme:keyboard:UnregisterHotKey ((nil),0): stub

My setup 

ATI radeon mobility HD2600
Os: GENTOO linux kernel 2.6.25-r7
Driver: FGLRX 8.5 stock drivers. 

Wolfenstein does run and pretty fast for indirect rendering. 
When I run the game without wine and use the linux version, 
the game is very fast, but crashes when loading into the game.
I installed directX 9.0c on wine, having not directX 9.0c installed results in
not even entering the game. It just crashes totally unexpected. 

fglrxinfo says this: 
fglrxinfo
display: :0.0  screen: 0
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: ATI Mobility Radeon HD 2600
OpenGL version string: 2.1.7659 Release


I don't want to hijack someones thread, but I think the problems are the same. 


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