[Bug 14896] New: GTA: San Andreas - Ambient Sounds are too quiet (EAX)

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Aug 17 14:23:02 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=14896

           Summary: GTA: San Andreas - Ambient Sounds are too quiet (EAX)
           Product: Wine
           Version: 1.1.2
          Platform: Other
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: enhancement
          Priority: P2
         Component: directx-dsound
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: ch.nolte at noltec.org


In GTA San Andreas which uses EAX the ambient sound (e.g. from cars etc.) is
too quiet in respect to other sounds in the game (e.g. dialog in cut-scenes).
GTASA has no option to disable EAX.

This problem can be solved for this game, when the "normal" processing mode
within dsound.dll is disabled. This can only be done via code (patch is going
to be attached). This is only a workaround which disables dsound3d completely.

I suppose that there are problems in the distance calculation algorithm in
dsound/sound3d.c and possibly in combination with apps using EAX.

BTW: Replacing eax.dll with other dlls from the web does not work. Also, please
see the comments in appdb: 

http://appdb.winehq.org/objectManager.php?sClass=version&iId=3780


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