[Bug 14921] New: Incorrect rendering of creatures in the Spore Creature Creator trial

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Aug 20 02:51:12 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=14921

           Summary: Incorrect rendering of creatures in the Spore Creature
                    Creator trial
           Product: Wine
           Version: CVS/GIT
          Platform: Other
               URL: http://www.spore.com/trial
        OS/Version: other
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: andrewfenn at gmail.com


Rendering of the creatures in spore have problems (see screenshot attachment).

Steps to reproduce:

1) apply the patch in bug number 13988 to get the UI showing
2) load up spore in safemode "wine SporeCreatureCreator.exe -safe"
3) click create a creature
4) click test drive


I get the following errors which repeat in the console while in the "create a
creature" screen...

fixme:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor
@ state.c / 4845
fixme:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor
@ state.c / 4845
fixme:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor
@ state.c / 4845
fixme:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor
@ state.c / 4845
fixme:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor
@ state.c / 4845
fixme:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor
@ state.c / 4845
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 231
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 257
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 411
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 231


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