[Bug 14751] Max Payne 2: PP effects produce (nearly) black screen

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Aug 20 14:59:33 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=14751





--- Comment #5 from Tobias Jakobi <liquid.acid at gmx.net>  2008-08-20 14:59:32 ---
I just found out that the issue is dependent on two additional ingame setting:
- pixel shader skins
- shadow setting

The original issue was produced using no pixel shader skins and shadows set to
low.
However a multitude of other issues arise when fiddling around with the other
ingame settings.
For example simply setting PSS (pixel shader skins) to medium returns correct
rendering of the bullettime effect. Blur effect is still broken, but appearance
has also changed.
Furthermore with medium shadow rendering gets broken as soon as a transparent
object comes into view, like the windows in the hospital room. The screen is
nearly black then. However switching into BT mode then produces a correct
image.

Very weird....


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