[Bug 14913] Dawn of war, transperent characters become invisable
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Aug 20 20:52:13 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=14913
Oisin O Malley <ninja.gofer at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stefan at codeweavers.com
Component|-unknown |directx-d3d
--- Comment #7 from Oisin O Malley <ninja.gofer at gmail.com> 2008-08-20 20:52:13 ---
Did a regression test and I belive the problem is in the following commit;
[bc4435e4063c70d0ef2fcc2ab7bb6df3efcfc0e7] wined3d: Use a hashmap to store the
ffp shaders.
http://source.winehq.org/git/wine.git/?a=commit;h=bc4435e4063c70d0ef2fcc2ab7bb6df3efcfc0e7
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