[Bug 14616] Dracula Origin Demo: Pixelshaders broken

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Aug 22 15:11:41 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=14616





--- Comment #4 from knan-wine at anduin.net  2008-08-22 15:11:40 ---
Looks related to bug 7991... does the original reporter also use a 7xxx or
lower card?

trace:d3d_shader:shader_addline GL HW (2, 13) : uniform vec4 VC[235];
...
trace:d3d_shader:shader_addline GL HW (23, 421) : R0.xyzw = ((attrib0.xyzx *
VC[242].yyyz) + VC[242].zzzy);

looks like a 256-vec4-assumption to me. But I'm rather clueless about
shaders... will add the +d3d_shader log.


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