[Bug 14968] New: DrawPrim.c needs to handle more than 4 vertex shader prims causes crash
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Aug 23 19:02:26 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=14968
Summary: DrawPrim.c needs to handle more than 4 vertex shader
prims causes crash
Product: Wine
Version: 1.1.3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: celticht32 at aol.com
CC: celticht32 at aol.com
Draw Prim needs to handle this in drawStridedSlow :
The vertex shader definition in direct x calls for 16 vertex shader types
currently several game applications call for vertex shader 7 initialization and
wine fails with :
fixme:d3d_draw:drawStridedSlow Should not get here as coordsToUse is two bits
only (7)!
which is a valid mode :
which should map to the 4s gl call in opengl
here is the Direct X definition for mode 7
D3DDECLTYPE_SHORT4
Four-component, signed short expanded to (value, value, value, value).
The link for the definition is :
http://msdn.microsoft.com/en-us/library/bb172533(VS.85).aspx
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