[Bug 14968] DrawPrim.c needs to handle more than 4 vertex shader prims causes crash in everquest and does not allow rendering

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Aug 23 22:05:45 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=14968


chris ahrendt <celticht32 at aol.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Summary|DrawPrim.c needs to handle  |DrawPrim.c needs to handle
                   |more than 4 vertex shader   |more than 4 vertex shader
                   |prims causes crash          |prims causes crash in
                   |                            |everquest and does not allow
                   |                            |rendering




--- Comment #7 from chris ahrendt <celticht32 at aol.com>  2008-08-23 22:05:45 ---
The problem was ALREADY specified... if you look


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