[Bug 14968] DrawPrim.c needs to handle more than 4 vertex shader prims causes crash in everquest and does not allow rendering
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Aug 23 22:05:45 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=14968
chris ahrendt <celticht32 at aol.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|DrawPrim.c needs to handle |DrawPrim.c needs to handle
|more than 4 vertex shader |more than 4 vertex shader
|prims causes crash |prims causes crash in
| |everquest and does not allow
| |rendering
--- Comment #7 from chris ahrendt <celticht32 at aol.com> 2008-08-23 22:05:45 ---
The problem was ALREADY specified... if you look
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