[Bug 14968] DrawPrim.c needs to handle more than 4 vertex shader prims causes crash in everquest and does not allow rendering

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Aug 24 13:28:38 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=14968





--- Comment #9 from Austin English <austinenglish at gmail.com>  2008-08-24 13:28:38 ---
(In reply to comment #3)
> This is a very easy thing to fix
> 
> go into drawprim.c 
> and into the function 
> 
> drawStridedSlow
> 
> then go to the line with
> 
> /* The coords to supply depend completely on the fvf / vertex shader */
> 
> and add  the cases for the switch from 16 down. Currently they are just four
> 
> there needs to be 16 cases...
> 
> simple fix gets rid of the error.
> 

If it's a simple fix, create a patch and submit it to wine-patches at winehq.org


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