[Bug 6971] Mouse "escapes" window or is confined to an area in the full screen program

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Aug 25 16:30:21 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=6971





--- Comment #160 from Brian Vuyk <brian at brianvuyk.com>  2008-08-25 16:30:19 ---
(In reply to comment #159)
> Created an attachment (id=15638)
 --> (http://bugs.winehq.org/attachment.cgi?id=15638) [details]
> Proposed mouse improvement for 'stuck menu problem
> 

I meant to include this as a comment to that attachment...

Patch is made against the latest git commit.

I've taken Joe McKort's idea (http://bugs.winehq.org/attachment.cgi?id=11303)
and added it into the new mouse code.

With this patch, instead of warping back to center on every mouse movement when
 mouse warp is forced, it only warps when it gets within 2 pixels of the edge
of the window. 

I've tested this with World War II Online, and it works well - the first person
view is flawless, and the menu system is navigable. I imagine it will work with
Crysis and other games currently having this problem.

On the down side, if your mouse pointer hits the edge of the screen in the menu
system, it will still warp to center. So it's an improvement, but it isn't
flawless yet.

Comments?


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