[Bug 14970] everquest crashes

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Aug 25 18:44:44 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=14970


chris ahrendt <celticht32 at aol.com> changed:

           What    |Removed                     |Added
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  Attachment #15582|0                           |1
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  Attachment #15640|0                           |1
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  Attachment #15641|0                           |1
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--- Comment #19 from chris ahrendt <celticht32 at aol.com>  2008-08-25 18:44:43 ---
Created an attachment (id=15643)
 --> (http://bugs.winehq.org/attachment.cgi?id=15643)
here is a log with nothing pointing to d3d10 nor the ATI drivers

I do not see anywhere in here where this points to a ATI driver issue and
believe your anti-ATI bias from the development list has bled over to this.

There is nothing  in this log to point to an ATI failure.

the winmm is not the ATI
I do not see the usual ATI issues within this log. 
The Check Texture error earlier in the log is not this problem and had another
bug opened and then closed as a dupe against the Age of conan issues.

If you look there is a section at the end 

0022:fixme:dbghelp:dump_system_info fill in CPU vendorID and feature set
0022:err:d3d:IWineD3DDeviceImpl_Reset Cannot change the back buffer format yet
0022:err:d3d:IWineD3DDeviceImpl_Reset What do do about a changed auto depth
stencil parameter?
0034:err:ntdll:RtlpWaitForCriticalSection section 0x60b921c0 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 0034, blocked by 0022, retrying
(60 sec)
0022:fixme:winmm:MMDRV_Exit Closing while ll-driver open
0022:fixme:winmm:MMDRV_Exit Closing while ll-driver open

the winmm error is not caused by ATI... it should not close while leaving the
driver open.

the critical section could be caused by the ATI or could be caused by another
multi-media device... it just depends on where it is in the call.. 

keep the Bias out of the bug list


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