[Bug 15017] Priority: Survive fails to work with wine 1.1.3 correctly

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Aug 26 09:48:34 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=15017


Matěj Týč <matej.tyc at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |matej.tyc at gmail.com,
                   |                            |stefan at codeweavers.com




--- Comment #3 from Matěj Týč <matej.tyc at gmail.com>  2008-08-26 09:48:33 ---
This is the result of regression test for PS. Note that the game should be run
from the directory where all the game files are.

I have submitted he game to AppDB recently.

e178ddd9e1e16d1a3f52492799692e289eefcf8c is first bad commit
commit e178ddd9e1e16d1a3f52492799692e289eefcf8c
Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Tue Aug 5 14:23:00 2008 -0500

    wined3d: Use a swapchain for GDI surfaces.

    This is a long-needed cleanup aimed at removing the ddraw_primary,
    ddraw_window, ddraw_width and ddraw_height members from
    IWineD3DDeviceImpl, which just do not belong there.  Destination
    window and screen handling is supposed to be done by swapchains.

:040000 040000 da09ecee6e65fe4149d996ec279e9e997e2dcf2e
cd47edc30230bb50f87896c3a7220b7a628683e5 M      dlls
:040000 040000 803067b0704c69746d6dbbf0f9d081a284eddef4
405e4687c093ec5c082507ce0195a7958799b4bf M      include


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