[Bug 16309] New: Left 4 Dead crashes soon after loading a level

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Dec 2 15:45:17 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=16309

           Summary: Left 4 Dead crashes soon after loading a level
           Product: Wine
           Version: 1.1.9
          Platform: PC
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: finite999 at hotmail.com


Created an attachment (id=17595)
 --> (http://bugs.winehq.org/attachment.cgi?id=17595)
Output from crash, have trimmed Steam's CellID spam

Game crashes soon after loading a level. Crash occurs almost immediately after
loading the first episode, but takes longer to occur in episode 2 (the camera
pans back over the destroyed bridge, crash occurs when characters start
talking). My guess is it's occuring when loading pixel shaders for the
characters, as they are immediately visible in episode 1 (seen footage of
this), and there's a reference to shaderapidx9 in the debug output.

May be related to this bug from the demo version:
http://bugs.winehq.org/show_bug.cgi?id=15946 however I am using the workaround
(-heapsize 512000) and this does not solve it. I'm assuming it's video card or
driver related, as other users have the game working using nVidia cards.

System info:
AMD Athlon64 X2 +4400
ATI Radeon X800 Pro
2GB RAM

Arch Linux (current), ATI Catalyst drivers version 8.11

Wine D3D settings:
[Software\\Wine\\Direct3D]
"DirectDrawRenderer"="opengl"
"Multisampling"="disabled"
"OffscreenRenderingMode"="backbuffer"
"PixelShaderMode"="enabled"
"RenderTargetLockMode"="auto"
"UseGLSL"="enabled"
"VertexShaderMode"="hardware"
"VideoMemorySize"="256"

Game launch options:
-width 640 -height 480 -novid -windowed -heapsize 512000


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