[Bug 12069] native msvcp60.dll enhaces wines

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Dec 2 17:07:54 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=12069





--- Comment #14 from Jeff Zaroyko <jeffz at jeffz.name>  2008-12-02 17:07:53 ---
(In reply to comment #13)
> (In reply to comment #11)
> > Created an attachment (id=17591)
 --> (http://bugs.winehq.org/attachment.cgi?id=17591) [details] [details]
> > the same game without msvcp60 and wine1.1.9
> 
> you forgot to add WINEDEBUG=+loaddll for without msvcp60.dll
> 

from the log you did attach:

err:module:import_dll Library MSVCP60.dll (which is needed by
L"Z:\\home\\data\\Juegos\\Tactical Ops 35\\System\\OpenGLDrv.dll") not found
fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a render target
that isn't in the default pool

At a guess, since it can't load the OpenGL renderer it then uses d3d instead
which probably accounts for the difference in framerate.

In any case, msvcp60.dll is not provided by Wine so this is not a bug, use
winetricks to install it if the application doesn't bundle the required
redistributable dlls.


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