[Bug 14657] BIOSHOCK crash when loading second level

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Dec 3 01:33:07 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=14657


blaise <mgavl69 at juno.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|bburton82 at gmail.com,        |
                   |mgavl69 at juno.com,           |
                   |chourmovs at gmail.com         |




--- Comment #13 from blaise <mgavl69 at juno.com>  2008-12-03 01:33:06 ---
> fixme:d3d_shader:shader_glsl_load_constantsI >>>>>>>>>>>>>>>>>
> GL_INVALID_OPERATION (0x502) from glUniform4ivARB @ glsl_shader.c / 318
> fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 445
> fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>>
> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 265
> 

Is there a trace/debug I can use see where this is coming from in the Bioshock
hlsl code?


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