[Bug 14762] GeforceFX series: fullscreen PP effect issues / RECT texcoord fixup

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Dec 3 10:42:16 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=14762





--- Comment #31 from Tobias Jakobi <liquid.acid at gmx.net>  2008-12-03 10:42:16 ---
So I can't put it inside the loop?

What are "sampled samplers" anyway? Does this mean they're actually "used", or
am I simply wrong here?

I thought I would suffice to check the texture dimensions for these ones...


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