[Bug 14762] GeforceFX series: fullscreen PP effect issues / RECT texcoord fixup
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Dec 4 18:06:41 CST 2008
http://bugs.winehq.org/show_bug.cgi?id=14762
Tobias Jakobi <liquid.acid at gmx.net> changed:
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Attachment #17438|0 |1
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Attachment #17617|0 |1
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Attachment #17618|0 |1
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Attachment #17619|0 |1
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Attachment #17634|0 |1
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--- Comment #42 from Tobias Jakobi <liquid.acid at gmx.net> 2008-12-04 18:06:40 ---
Created an attachment (id=17638)
--> (http://bugs.winehq.org/attachment.cgi?id=17638)
[wined3d] geforcefx rect patchset (incomplete)
Still incomplete patchset for the issue.
I think I need more help here. The problem is that it "kinda" works.
What means that as long as I "hardcode" tex_dim to {800.0, 600.0} in
shader_glsl_load_constants it works. Effects rendered fine, no GL errors,
compilation warningless, etc.
However...
const float tex_dim[2] = {surf->currentDesc.Width, surf->currentDesc.Height};
This does not seem to produce the results I would like to have.
That's what is stored there:
dims: 0.000000 , 1.000000
This surely can't be the backbuffer dimensions...
I think I just can't do the case there, and end up getting wrong data (from a
wrong memory adress) - but not so sure about that.
Any ideas?
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