[Bug 16387] New: GDI swapchain change made Worms Armageddon to run slow
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Dec 7 04:31:44 CST 2008
http://bugs.winehq.org/show_bug.cgi?id=16387
Summary: GDI swapchain change made Worms Armageddon to run slow
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: toni.spets at gmail.com
CC: stefan at codeweavers.com
The following commit affected the performance of Worms Armageddon badly:
e178ddd9e1e16d1a3f52492799692e289eefcf8c is first bad commit
commit e178ddd9e1e16d1a3f52492799692e289eefcf8c
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Tue Aug 5 14:23:00 2008 -0500
wined3d: Use a swapchain for GDI surfaces.
This is a long-needed cleanup aimed at removing the ddraw_primary,
ddraw_window, ddraw_width and ddraw_height members from
IWineD3DDeviceImpl, which just do not belong there. Destination
window and screen handling is supposed to be done by swapchains.
:040000 040000 da09ecee6e65fe4149d996ec279e9e997e2dcf2e
cd47edc30230bb50f87896c3a7220b7a628683e5 M dlls
:040000 040000 803067b0704c69746d6dbbf0f9d081a284eddef4
405e4687c093ec5c082507ce0195a7958799b4bf M include
This was discussed in IRC already but reported the bug for tracking and
archival.
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