[Bug 7411] GLSL shaders work badly with fglrx

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Dec 9 17:05:05 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=7411





--- Comment #9 from M.Kiesel <winehq.org at continuity.cjb.net>  2008-12-09 17:05:05 ---
(valid for Catalyst/fglrx 8.11 and Wine 1.1.10)

"Extension 'GL_ARB_draw_buffers' is not supported" is bogus:
GL_ARB_draw_buffers IS supported and works.

"The GLSL vertex shader will run in hardware"/"Fragment shader was successfully
compiled to run on hardware" seem to be debug messages from the driver and can
be ignored. For details see
http://article.gmane.org/gmane.comp.emulators.wine.user/36670 .

Vertex shaders seem not to work properly leading to major screen corruption in
Fallout 3 and Prince of Persia and probably many other games.


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