[Bug 12766] Cursor incorectly drawn in Dungeon Siege

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Dec 10 20:33:58 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=12766


Mike Ruprecht <cmaiku at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |cmaiku at gmail.com




--- Comment #8 from Mike Ruprecht <cmaiku at gmail.com>  2008-12-10 20:33:58 ---
I've been testing this with wine-1.1.10 and it appears that this garbage data
is coming from a buffer that is used for saving/loading screens, the intro
video, and the cursor.

I get these two fixme's several times when I run the game:
fixme:d3d7:IDirect3DImpl_7_EvictManagedTextures (<address here>): Stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface

I'm not sure if they're related to the cursor issue though.

The intro video corruption seems to be related to this issue. It exhibits
similar redrawing issues and can sometimes be seen in the garbage around the
cursor in the menu. That makes it look like it uses the same buffer.

Kai, I believe the fading you're talking about is because the normal sword
cursor has a shadow around it, so this buffer is accumulating that shadow and
getting darker and darker.


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