[Bug 16444] Running Steam version of civ 4 BTS using radeon open source driver with ati M 9200 crash in the first game frame
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Dec 12 07:49:37 CST 2008
http://bugs.winehq.org/show_bug.cgi?id=16444
--- Comment #8 from Stefan Dösinger <stefandoesinger at gmx.at> 2008-12-12 07:49:36 ---
Created an attachment (id=17863)
--> (http://bugs.winehq.org/attachment.cgi?id=17863)
A hack that may fix the problem
Does the attached hack fix the problem? If yes, that would confirm your theory
that WineD3D doesn't properly enable GL_ARB_vertex_program
In the crashing d3d test trace a vertex shader is set indeed, so
GL_ARB_vertex_program should be enabled.
I suspect that there's some bug in the code triggered by the lack of pixel
shader support. shader_select() is never properly called, only when disabling
vertex shaders
You said that this worked before. Can you run a regression test?
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