[Bug 16536] EVE Online: incorrect object selection size, regression

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Dec 17 08:11:13 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=16536





--- Comment #9 from Anton Vorobyov <phoenix at mail.ru>  2008-12-17 08:11:13 ---
e04556bb166804edc5c6cb16e6001b25aab9563e is commit that temporarily fixed bug
14245
commit e04556bb166804edc5c6cb16e6001b25aab9563e
Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Wed Dec 3 14:53:43 2008 +0100

    wined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the pixel shader.

    This allows us to drop the load time conversion and the clear
    readback hack and replaces it with a color fixup in the fixed
    function pipeline replacement.

:040000 040000 9b0bf9d78dc4786c9fc888e784e2b33dd05986d0
f83edfc8c1ff69e2f23372cfa472205f681cbade M      dlls


Between these to commits (e04556bb166804edc5c6cb16e6001b25aab9563e ...
0dc0444c14c34cf90aba8b8a1af401571c959ccd), when everything was okay from
player's perspective, wine didn't write

fixme:d3d_surface:surface_download_data Read back converted textures
unsupported, format=WINED3DFMT_G16R16

into console when clicking on some objects (e.g. player's ship).

So yep, it seems you're right, eve/wine used some fallback mechanism, and
G16R16 format was broken between these commits...


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