[Bug 16607] Sound broken in World of Warcraft

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Dec 28 09:45:46 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=16607





--- Comment #28 from Reece Dunn <msclrhd at gmail.com>  2008-12-28 09:45:44 ---
This bug is valid. I found that commit dc224421416bd2616bfd52431388a6f9630bc860
("dsound: Tune some parameters to make pulseaudio work.") broke dsound for
pulseaudio, but only reverted (and cleaned up) the DSOUND_fraglen part of that
patch.

Talking with Maarten on IRC, what I did was increased the overall latency.
dc2244.. halved the period (DSOUND_fraglen) and doubled the length (the
variables in dsound_main.c). My patch doubled the period, but did not halve the
length.

The patch that Maarten has posted here completes the revert of dc2244.., which
is why it is called a revert even though it does not revert my patch! I have
tested Maarten's patch on a system with pulseaudio, and Ack the fix - it works
with various dsound games.

Also, this fixes the remaining sound issues reported by Carl on bug 15559.


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