[Bug 11689] New: jedi knight: dark forces II: stack overflow if 3d accel is enabled

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Feb 22 15:27:52 CST 2008


           Summary: jedi knight: dark forces II: stack overflow if 3d accel
                    is enabled
           Product: Wine
           Version: 0.9.55.
          Platform: Other
               URL: http://files.filefront.com/jedidemoexe/;845549;/fileinfo
        OS/Version: other
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: jeffzaroyko at gmail.com
                CC: thunderbird2k at gmx.net

wine-0.9.56, Ubuntu 7.04, nVidia 8800GTS

go into Setup -> Display -> tick enable 3d acceleration

Starting a new game prints this and the game stops,
0009:err:seh:setup_exception stack overflow 40 bytes in thread 0009 eip
f7d89869 esp 00240fd8 stack 0x241000-0x350000

ba90a740beb9ce9a839cc843db8d87f5a37becdd is first bad commit
commit ba90a740beb9ce9a839cc843db8d87f5a37becdd
Author: Roderick Colenbrander <thunderbird2k at gmx.net>
Date:   Sun Feb 10 22:20:15 2008 +0100

    wined3d: Add read_from_framebuffer_texture which combines code from
read_from_framebuffer (drawpixels) and LoadLocation.

    This makes the code easier to read and the pieces borrowed from
    read_from_framebuffer are more correct than the code in LoadLocation.

:040000 040000 74e4bdc73e367c8f38cd3d0818df0fc86eb788bf
3e54409be7c9d2964efbf3d3c2f3d3b84a267047 M      dlls

Attached is a +ddraw,+tid,+d3d log

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