[Bug 10477] Weird graphics with vertex shaders in Soul Reaver 2 Demo

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jan 2 14:15:27 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=10477





--- Comment #7 from Richard Hendrikse <een_meel_of_geen_meel at hotmail.com>  2008-01-02 14:15:25 ---
Ok then. 

System:
Gentoo-sources 2.6.23-r3 
x86_64 
AMD Athlon(tm) 64 X2 Dual Core Processor 4400+
GCC: 4.2.2
GFX card: xfx Geforce 7800 GT, x11-drivers/nvidia-drivers-100.14.19
How did I install wine? with emerge:
[ebuild   R   ] app-emulation/wine-0.9.52  USE="X alsa cups esd gecko jpeg lcms
ncurses opengl oss xml (-dbus) (-hal) -jack -ldap (-nas) -samba (-scanner)" 0

additional wine registry-settings(some doubtlessly outdated):
in hkcu->->->wine->direct3d
offscreenrendering: pbuffer
- useglsl
- pixelshadermode
- videomemorysize 256
- vertexshadermode hardware

Seriously, I see no blank textures anywhere, although the textures on the globe
in Civilization IV's titlescreen DO appear wrongly aligned.
The menu appears as normal, across as many spectral shifts as happen.
Ingame, too, no texture whatsoever is missing. I uploaded a screenshot of the
room below the pillars of nosgoth, while in the spectral realm.
I made doubly certain that both vertex shaders was set to hardware and the
pixel shaders were enabled in winecfg. OS was set to winXP. win2000 is not
showing any problems, either... did you run "wineprefixcreate" lately?


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