[Bug 10992] Sacred: Crashes on enter in wine 0.9.52

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jan 2 17:24:32 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=10992





--- Comment #6 from Peter Kovacs <legine at gmx.net>  2008-01-02 17:24:30 ---
Okay I did a regression test.
Thought The Howto is a bit rough so I hope you can use the following info:

command used: git bisect log      
git-bisect start 'dlls/wined3d'
# good: [0e7ca5863c4b4fd4df1275bde3809fae31cd39f6] Release 0.9.51.
git-bisect good 0e7ca5863c4b4fd4df1275bde3809fae31cd39f6
# bad: [c03617509409fb5a1f8528c6f927c0bc7ed9d2ae] Release 0.9.52.
git-bisect bad c03617509409fb5a1f8528c6f927c0bc7ed9d2ae
# bad: [b83dc6bbf635f96f8afba19fa9713d15d833d942] wined3d: Move the GL info
structure into the adapter.
git-bisect bad b83dc6bbf635f96f8afba19fa9713d15d833d942
# bad: [7a1d35e513d75ec0f86b48418d8b4e6235e8dc19] wined3d: Emulate half float
vertices if GL_NV_half_float is not there.
git-bisect bad 7a1d35e513d75ec0f86b48418d8b4e6235e8dc19


command used:  git bisect good
Bisecting: 1 revisions left to test after this
[83c0b13c5b2bf710542f365b6aa876b103a46147] wined3d: Split up the render target
-> render target blit.

I hope that helps.
Tell me if you need more Infos.

If I find time I check if that bug applies to the Demo too


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