[Bug 11057] Blood 2:The Chosen (Version 2.1) - rendering range problem

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jan 6 05:30:59 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=11057





--- Comment #3 from Tobias Jakobi <liquid.acid at gmx.net>  2008-01-06 05:30:59 ---
Output from wine when launching the Blood2.exe:

liquid at voodoomaster ~/.wine/drive_c/Games/Blood2 $ wine Blood2.exe 
fixme:win:EnumDisplayDevicesW ((null),0,0x33e138,0x00000000), stub!
liquid at voodoomaster ~/.wine/drive_c/Games/Blood2 $
fixme:win:EnumDisplayDevicesW((null),0,0x34d6e0,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
err:ddraw:IDirectDrawSurfaceImpl_QueryInterface No interface
err:d3d_surface:IWineD3DSurfaceImpl_BltOverride Unexpected render target ->
render target blit
err:d3d_surface:IWineD3DSurfaceImpl_BltOverride Unexpected render target ->
render target blit
err:d3d_surface:IWineD3DSurfaceImpl_BltOverride Unexpected render target ->
render target blit
err:d3d_surface:IWineD3DSurfaceImpl_BltOverride Unexpected render target ->
render target blit
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x1c70a0) : stub
err:d3d_surface:IWineD3DSurfaceImpl_LoadLocation Surface does not have any up
to date location
fixme:d3d:state_subpixel Render state WINED3DRS_SUBPIXEL not implemented yet
fixme:d3d:IWineD3DDeviceImpl_Release (0x1c70a0) Device released with resources
still bound, acceptable but unexpected
fixme:d3d:dumpResources Leftover resource 0x14cfe8 with type
1,WINED3DRTYPE_SURFACE
fixme:d3d:dumpResources Leftover resource 0x14bdc8 with type
1,WINED3DRTYPE_SURFACE
err:d3d:IWineD3DDeviceImpl_Release Context array not freed!


-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list