[Bug 9612] Silent Hunter III: Crashes on loading a savegame at sea
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Jan 14 14:56:14 CST 2008
http://bugs.winehq.org/show_bug.cgi?id=9612
--- Comment #17 from knan-wine at anduin.net 2008-01-14 14:56:13 ---
That's the end result, but not the bug, I believe.
At launch, it hovers at
2639m VIRT, 524m resident.
While loading, just before the crash, I caught
3068m VIRT, 1.7G resident
For comparison, with 0.9.42, where the loading succeeds:
At launch, it hovers at
2643m VIRT, 430m resident.
At the end of loading, and during the game, it tops out at
2784m VIRT, 1G resident.
... memory waste introduced somewhere. A missing/misplaced HeapFree in the
rewritten sound code? The game does allocate a huge amount of buffers in the
half-to-two-megabyte range.
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