[Bug 5729] Settlers 2 10th Anniversary Edition Demo Shader Errors
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Jan 15 13:55:45 CST 2008
http://bugs.winehq.org/show_bug.cgi?id=5729
Johan Mårtenson <johan.martenson at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |johan.martenson at gmail.com
--- Comment #32 from Johan Mårtenson <johan.martenson at gmail.com> 2008-01-15 13:55:44 ---
I'm running with wine 0.9.53 and when I get to the actual gameplay it looks
like the shadows are working but the ground in the game is all black. The
horizon and the sky looks good. If I turn up all the graphic settings from
lowest the game looks perfect in about 1/4 of window, the upper right quadrant.
The terminal is full of:
fixme:d3d:transform_texture Non-power2 texture being used with generated
texture coords
and some:
fixme:d3d:handleStreams Tangent and binormal bump mapping is only valid with
vertex shaders
fixme:d3d:transform_texture Non-power2 texture being used with generated
texture coords
This is with an intel graphics adapter, namely "Intel Corporation Mobile
945GM/GMS, 943/940GML".
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
More information about the wine-bugs
mailing list