[Bug 11354] New: Complex Shader Distance Error - EverQuest2. 0.9.54 and <

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jan 26 13:35:06 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=11354

           Summary: Complex Shader Distance Error - EverQuest2. 0.9.54 and <
           Product: Wine
           Version: 0.9.54.
          Platform: All
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P3
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: zirous at gmail.com


Textures on EverQuest2 are normal when shader distance are not turned on. With
shader distance turned on their is a few issues. 

First Issue is a clipping issue I believe. When shader distance are turned on
and when you move your character you can see a translucent reflection of you.
The reflection will be the spot you were at previously. Now when you enable
bloom this graphic error does not happen anymore. Their is a error with this
work around. With some zones with bloom enabled the whole screen will turn
white.

This is with no bloom. 
http://i29.photobucket.com/albums/c293/suprscotte/NoBloom.png

This is with bloom.
http://i29.photobucket.com/albums/c293/suprscotte/Bloom.png

Second Issue is some textures with shader distance enabled reflect the
surroundings. It does not have the shadowing effect like above where you have
to move to see the error with the complex shader distance. If complex shader
distance turned of this texture glitch does not happen anymore. Also, I found
out a way to fix this graphic glitch. If you minimize the window and then
resize the window this graphic issue will not happen until the game is
rebooted.

No Shader Distance.
http://i29.photobucket.com/albums/c293/suprscotte/NoShad.png

With Shader Distance.
http://i29.photobucket.com/albums/c293/suprscotte/ShadError.png

With the fix and Shader Distance Enabled to Max. Stays Fixed until restart.
http://i29.photobucket.com/albums/c293/suprscotte/TheFIx.png

Would love to see these fixed because these are the only errors with
Everquest2.


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