[Bug 6086] Master of Orion 2 hangs as soon as mouse is moved

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jan 30 05:36:54 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=6086





--- Comment #52 from Timo Mehldorf <timo at latecrew.de>  2008-01-30 05:36:53 ---
I just checked 0.9.54 (openSuse buildservice version), the bug does occur
again. I've noticed that this bug re-occured in a wine release LATER than the
cvs version i've checked (from Nov 24. 2007) but I'm sorry i cannot recall the
exact version number.

Additionally i've now tested 0.9.54 on openSUSE 10.3 (64bit), where the bug
does not "really" occur, i'll try to describe:
On the faster machine, the system and the ingame pointer get "out of sync" too,
i.e. the ingame pointer is stuck while you can move the system pointer. after
about half a second to a second, the ingame pointer "jumps" to the
systempointer and they are again in resync. This happens permanently, in
intervall of a few seconds.
I blame this "beeing out of sync" to be the bug, but on the much slower
hardware (850 mhz PIII) they never get resynced and you cannot continue the
game (game seems to work, but since your system pointer movements and clicks
are not recognized by the game, you can only restart).

I could start from the CVS version Nov. 24 (where bug did not occur) and try
building each release since then to see when the switchover (not occur ->
occur) happens, if this helps in finding the cause.


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