[Bug 11227] Defective specular lighting support makes certain games hardly playable

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jul 9 07:17:02 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=11227





--- Comment #9 from Athrun <samurai_no_densetsu at yahoo.es>  2008-07-09 07:17:02 ---
Comparing logs done with WINEDEBUG=+d3d I found some difference between fast
and slow plugins there:

A couple of plugins (Vodoo 1-2 D3d v4 and D3d i740 windows 98) seems to do
vertex declaration thru the graphic card, indeed are lighting fast and almost
problem free.

While the rest D3D plugins drops the following:

trace:d3d_draw:drawStridedSlow Using slow vertex array code
trace:d3d_draw:drawStridedSlow glEnd and previous calls call ok drawprim.c /
572

And their fps rate drops to less than one frame/second when a torch, candle or
fire becomes visible on the screen.

Should I assume that drawStridedSlow is some kind of software vertex rendering
that is slow?


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