[Bug 14338] Blade of Darkness crash or hangs on certain levels using D3D plugin

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jul 14 14:53:17 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=14338





--- Comment #3 from Athrun <samurai_no_densetsu at yahoo.es>  2008-07-14 14:53:16 ---
(In reply to comment #1)
> We'll need some more information here:
> 
> -> Is there a downloadable demo of the game?

There is one, but it will not aid with this issue as it only happens under
certain conditions that the demo can't reproduce, issue happen on last levels
of the game.

> -> Steps to reproduce the problem. Try to isolate the crash as good as
> possible(ie, "Play the game for 5 hours and it will probably crash" sort of
> bugs are unlikely to be looked at)

This game uses video plugins, some are hardware accelerated while other relies
on drawStridedSlow to draw several effects, issue is with the hardware
accelerated ones, Vodoo 1-2 D3d v4 and D3d i740 windows 98. Crash happens on
any complex scene in which lava becomes visible on screen (see attached
screenshot), graphical thread seems to hang after three to seven seconds, but
sound background keeps running fine. Assuming that there is two scenarios full
of lava in this game it will be good if this can be fixed, because almost any
player will experience this.

Also plugins that relies on drawStridedSlow does not suffer this issue, but
using them makes the game almost unplayable, as when a torch, candle or fire
becomes on screen frame rate drops under one frame per second.

> -> Information about your graphics card and driver

Tested with Geforce 7600GT with 169.09 Nvidia proprietary driver, and no
problems to run other games.


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