[Bug 13860] Sacrifice Demo: d3d_surface errors fill console

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jul 16 17:56:19 CDT 2008


--- Comment #14 from Alexander Dorofeyev <alexd4 at inbox.lv>  2008-07-16 17:56:19 ---
(In reply to comment #13)
> I think this is a bit too much for me. I don't really see how all this works by
> just looking at the code. I'm going to try playing around with the gnu debugger
> and setting brkpoints on the errors to get a picture of the calling stack.
> But that's all I can do for the moment.

Are you sure there is no visual differences and no ddraw and d3d8 visual test
failures? The git at my device7_load commit actually appears pretty broken,
there are graphics missing in the very first screens (missing textures) (only
with EXT_paletted_texture enabled!). I may need to recompile the most recent
git, unfortunately it takes ages on that machine.

The bug is more difficult than I thought it is, indeed. Just moving palette
copying in idirect3ddevice7_load, which I thought may help, actually doesn't
seem to make much difference because palettes seem to be null at that point

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