[Bug 11057] Blood 2:The Chosen (Version 2.1) - rendering range problem

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jul 16 18:17:48 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=11057


Tobias Jakobi <liquid.acid at gmx.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |alexd4 at inbox.lv




--- Comment #9 from Tobias Jakobi <liquid.acid at gmx.net>  2008-07-16 18:17:48 ---
You see that the problem became worse over the time.
First it was only the black artifact stuff on textures farther away from you.
Future wine versions also broke texture rendering completly.

At least I now tracked down where the texture went missing. Regression testing
reveals:

2caa797e76273852f3aa52491261e24a6d1229a7 is first bad commit
commit 2caa797e76273852f3aa52491261e24a6d1229a7
Author: Alexander Dorofeyev <alexd4 at inbox.lv>
Date:   Thu Apr 3 00:11:43 2008 +0300

    ddraw: Set surface to NULL on failure in GetAttachedSurface.

:040000 040000 e9087f86ff61331be6fac680f2f085bc333f934f
f0aa2844ee7a968592047fb36e183de4feef5620 M      dlls

Adding Alex to CC.

I went down to wine version 0.9.19 but the original problem (the one this bug
started with) was still there. At least the commit the regression test found
fixes the problem with the black artifacts. Or makes it worse, your choice :)

Greets,
Tobias


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