[Bug 14522] New: Spellforce has bad quality ground textures

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jul 16 19:57:40 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=14522

           Summary: Spellforce has bad quality ground textures
           Product: Wine
           Version: CVS/GIT
          Platform: PC-x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: greg87 at online.de


Like the title says.
This is likely due some LOD malfunction.
The ground which is farther from the players view looks more detailed and high
res, this leads me to the conclusion that the LOD of the game operates the
exact opposite what it should. Also this explains the slowness of the game.
With ground I mean the grass and hills which are basically just one big
surface. However the textures of the buildings and trees, which are complex 3d
models, are looking great.

In the console there are some of these messages:
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadTexture (0x175d58d8) Operation not
supported for scratch textures


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