[Bug 12302] Lord of the Rings: Shadows of Angmar unplayable due to high lag

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jul 18 07:47:03 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=12302





--- Comment #77 from Caladan <a.vankaam at chello.nl>  2008-07-18 07:47:01 ---
just out of intrest, if I get this right then the following is what is going
wrong with lotro:

lotro -> WSASendTo (sending an udp package)
lotro -> WSASetLastError (checking to see if it went right, eventhough
WSASendTo returned that all went right, waste of time/resources)

Situation some of us then seem to get is:

lotro -> WSASendTo fails from some reason and sets LastError.
lotro -> WSASetLastError shows error
lotro -> WSASendTo resends and success
lotro -> WSASetLastError returns the previous error
lotro -> WSASendTo resends and success
lotro -> WSASetLastError returns the previous error

etc. etc. filling up our bandwidth until some unknown other function sets
LastError to 0 and lotro see that and stops the udp burst ?

What I cant place in the above is how this can be so area specific, meaning I
have no issue at position X in the game and take 2 steps east and there it
goes, take 2 steps west and its fine again.

Oh well, as Dan said, nice catch, hope it gets approved, till then using the
custom dll in lotro directory.

Have you tested your proposed fix Daniel ? same resuls or better even as your
custom dll ? 

Oh and Dan, should this not be in all ws2_32 functions ? 


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