[Bug 10229] Serious Sam TSE 1.07 - network connection fails
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Jul 18 18:09:51 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=10229
--- Comment #29 from Tobias Jakobi <liquid.acid at gmx.net> 2008-07-18 18:09:50 ---
Should use d3d8. I don't get any trace output with WINEDEBUG=+d3d7, but a few
bits (attaching inline) with +d3d8.
The 3d engine is based on OpenGL though. At least I'm using the GL backend
(since TSE there is also a D3D based backend).
(last bits from d3d8)
trace:d3d8:IDirect3D8Impl_EnumAdapterModes (0x153068)->(0, 133, 0x32fb34)
trace:d3d8:IDirect3D8Impl_GetAdapterIdentifier (0x153068)->(0,00000002,
0x32f498
trace:d3d8:IDirect3D8Impl_Release (0x153068) : ReleaseRef to 0
trace:d3d8:IDirect3D8Impl_Release Releasing wined3d 0x15f810
trace:d3d8:DllMain fdwReason=0
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