[Bug 10229] Serious Sam TSE 1.07 - network connection fails

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jul 18 18:40:14 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=10229





--- Comment #30 from Alexander Dorofeyev <alexd4 at inbox.lv>  2008-07-18 18:40:14 ---
(In reply to comment #29)
> Should use d3d8. I don't get any trace output with WINEDEBUG=+d3d7, but a few
> bits (attaching inline) with +d3d8.
> 
> The 3d engine is based on OpenGL though. At least I'm using the GL backend
> (since TSE there is also a D3D based backend).
> 
> (last bits from d3d8)
> trace:d3d8:IDirect3D8Impl_EnumAdapterModes (0x153068)->(0, 133, 0x32fb34)
> trace:d3d8:IDirect3D8Impl_GetAdapterIdentifier (0x153068)->(0,00000002,
> 0x32f498
> trace:d3d8:IDirect3D8Impl_Release (0x153068) : ReleaseRef to 0
> trace:d3d8:IDirect3D8Impl_Release Releasing wined3d 0x15f810
> trace:d3d8:DllMain fdwReason=0
> 

FPU mode change by native d3d must be happening somewhere in
IDirect3D8_CreateDevice. So if there is no CreateDevice then d3d fpu messing
shouldn't be a factor. But maybe one of versions that were trying to connect
was using d3d?


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