[Bug 14038] Max Payne 2: bullet time screen filled with solid color
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Jul 22 16:36:42 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=14038
--- Comment #40 from Tobias Jakobi <liquid.acid at gmx.net> 2008-07-22 16:36:41 ---
Created an attachment (id=14990)
--> (http://bugs.winehq.org/attachment.cgi?id=14990)
WINEDEBUG=+d3d_surface trace
I made a trace with ORM=fbo and PPE=medium. Since the gl error appears in
surface.c I enabled the d3d_surface channel.
trace:d3d_surface:surface_get_gl_buffer (0x146768) : swapchain 0x15a1b0
trace:d3d_surface:surface_get_gl_buffer Returning GL_BACK
trace:d3d_surface:read_from_framebuffer_texture Locking 0x405 buffer
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glReadBuffer @ surface.c / 917
trace:d3d_surface:surface_allocate_surface (0x146768) : Creating surface
(target 0xde1) level 0, d3d format WINED3DFMT_X8R8G8B8, internal format
0x8051, width 800, height 600, gl format 0x80e1, gl type=0x8367
Seems like glReadBuffer doesn't like GL_BACK here.
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