[Bug 14038] Max Payne 2: bullet time screen filled with solid color

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jul 24 11:24:28 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=14038





--- Comment #51 from Tobias Jakobi <liquid.acid at gmx.net>  2008-07-24 11:24:13 ---
(In reply to comment #50)
> With current git and ORM=fbo everything is working for me. Everything at the
> maximum except anti-aliasing = off.
Gonna check this evening. What do you mean with "everything"? I have a lot of
bugs with the game:
- shadow volume border bug
- bullettime/postprocessing bugs
- pixelshader skin bug
Only to name a few...

> This is with demo not the full game. Can you confirm you are testing this with
> demo?
Yeah, read my first post.
I can check with the full game if Stefan or Henri want it, but I think as long
as the demo does perform so bad like it currently does it's no use to begin
playing the real one...

> Henri's patch has no affect for me except removal of these messages:
> 
> fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
> GL_INVALID_ENUM (0x500) from glReadBuffer @
> ../../../wine.git/dlls/wined3d/surface.c / 920
> 
Negative, like I mentioned above the patch kills them but brings new/different
ones..

Cheers,
Tobias


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