[Bug 9888] No Pixel Shaders 1.1 support on Geforce3/4 and Radeon 8500/9000 hardware

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jul 31 17:09:52 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=9888


Andrew <randrik at mail.ru> changed:

           What    |Removed                     |Added
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                 CC|                            |randrik at mail.ru




--- Comment #14 from Andrew <randrik at mail.ru>  2008-07-31 17:09:52 ---
(In reply to comment #13)
> Just a small update: I have implemented fixed function fragment processing via
> GL_ATI_fragment_shader, the extension on ATI r200 cards. This doesn't give
> pixel shader support yet, but the infrastructure is there now. Implementing
> pixel shaders on this card is now only a matter of coding the needed code, no
> design changes are needed any more.
> 
> For the Nvidia couterpart it is a bit harder, because the functionality is
> fragmented across different extensions and they work quite differently than d3d
> pixel shaders.
> 

I found this link some time ago:

http://nifelheim.dyndns.org/~cocidius/ps14toATIfs/

And Stefan, thank you for all your hard work!


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