[Bug 9888] No Pixel Shaders 1.1 support on Geforce3/4 and Radeon 8500/9000 hardware
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Jul 31 17:09:52 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=9888
Andrew <randrik at mail.ru> changed:
What |Removed |Added
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CC| |randrik at mail.ru
--- Comment #14 from Andrew <randrik at mail.ru> 2008-07-31 17:09:52 ---
(In reply to comment #13)
> Just a small update: I have implemented fixed function fragment processing via
> GL_ATI_fragment_shader, the extension on ATI r200 cards. This doesn't give
> pixel shader support yet, but the infrastructure is there now. Implementing
> pixel shaders on this card is now only a matter of coding the needed code, no
> design changes are needed any more.
>
> For the Nvidia couterpart it is a bit harder, because the functionality is
> fragmented across different extensions and they work quite differently than d3d
> pixel shaders.
>
I found this link some time ago:
http://nifelheim.dyndns.org/~cocidius/ps14toATIfs/
And Stefan, thank you for all your hard work!
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