[Bug 13547] Warcraft III loses all textures after game window loses focus in OpenGL mode

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jun 2 03:36:19 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=13547


yann <tatrefthekiller at hotmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |tatrefthekiller at hotmail.com




--- Comment #19 from yann <tatrefthekiller at hotmail.com>  2008-06-02 03:36:18 ---
(In reply to comment #18)
> Ok but one thing isnt clear - the crashes started initially in .57 and then
> they've worsened in .59 .60. So I guess I have to eliminate the crash first and
> then deal with the textures. But u see I think it is exactly the same patch
> that brings the texture problem. Because if I reapply the patch I used to apply
> before to fix the crashes - that fixes the textures as well. And as someone
> mentioned here maybe Warcraft unloads textures in order to save memory while
> minimized and then when it is maximized - it doesnt receive the correct signal
> so it doesnt load the textures back. Anything?
> 

I think you're right : Warcraft unload texture, but do not reload it properly.
In Windows, when I minimise Warcraft and maximise it, I have to wait some
seconds until I the game displays. But with wine, there is not this latency.


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